Flash to XNA with Box2D

By robin, July 15, 2009 10:28 am

My brother and I are working on some XBox mini games, and one of the goals is to be able to really *crank* stuff out (ideally one every week once we are set up). This of course will involve some automation tools — the first will be flash>xna and the second will be box2d. Atm the state of the flash one is vectors and positioning are coming in, but so far no animation or multiple frames. The goal is full animation, but probably no code. I have a similar framework on the go for the XNA side, which is probably enough.

For box2d I’m using the Flash>box2d output from a previous tool (http://debreuil.com/v2d/) to create box2d screens. For this the vectors are coming in, and the basic bodies are working. Need to add joints etc still.

v2d in xna

Once these are complete and cleaned up I’m planning on getting a content pipeline thing going. Then we need to get cranking on games : ).

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